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Hardware-based DRM uses components of the PC such as the MAC address of network adapter(s) and serial number(s) of hard drive(s) to create a hash or signature which is used for identification of the PC in the DRM activation process. When a game which incorporates this type of DRM is run, it checks that the current components of the PC match the hash/signature which was created and stored during the previously completed activation. The tolerance for matching this hash varies by game, but in general if a significant component or components of the PC which comprise the hash have changed, the DRM will require a new activation to play the game. If an activation limit exists and is reached, the game will refuse to play. In most cases where this type of DRM is used, there will be methods to either revoke activations or reset the limit so a new activation is performed. These will be noted at the bottom of their respective sections below.
Software-based DRM uses developer-specified components of the PC (generally any DRM component such as the operating system, the video or audio drivers, the game, and by extension, a game-specific component such as the game key) to create a hash or signature which is used for identification of the PC in the DRM activation process. When a game which incorporates such DRM is run, it checks that the developer-specified component is unchanged or matches the hash which was created and stored during the previously completed activation. If the component matches the hash, the DRM will permit a new activation. The developer specifies the component to use by either placing the component encrypted in the game itself, or by providing an unencrypted component in the game for use by the DRM and the game to use the component. The game may also use software-based DRM via an unlocking system which uses the encrypted component, or the unencrypted component if the developer allows it, to provide the developer-specified component.
The DRM processor will perform its own verification of the component and compare the verification result to the stored hash. If an activation limit exists and is reached, the game will refuse to play, regardless of the result of the verification. As in hardware-based DRM, if an activation limit exists and is reached, the game will refuse to play. d2c66b5586